Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Rockgut Troggoths

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Rockgut Troggoths

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Rockgut Troggoths

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As for the battalion, even at 2k it's too expensive, even if you factor in that 50 points of Command Point. The extra item is cool, but again I'd rather have more trolls as they'll be doing more damage than natural 6s to wound ever will provide. Just like their cave-dwelling counterparts, these troggoths have preternaturally fast metabolisms that allow them to regenerate wounds at an alarming rate. Every turn, Troggoths can attempt to regenerate D3 wounds on a 4+. This adds +1 to the roll, making it a 3+. This makes for reliable healing which will make the fairly tanky Troggoths far more frustrating. Command Ability: Oblivious to Sorcery If your opponent has any threats hiding behind a pesky ward save, why not strip them of that safety net with Nasty Hex? Now you can ensure your savage bolts don’t find their impact blunted. This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous Regeneration

Trugg is the real star of the show, a MONSTER in size (and keyword) with antlers sprouting from his throbbing bonce after centuries spent napping in the nurturing realm of Ghyran. These healing energies now flow through his veins, and he is Imbued with Life , sporting 16 wounds and adding 3 extra wounds to his Regeneration – that’s a total of D3+3 for anyone who isn’t a dedicated troggoth-head. Daemon Prince • Familiar • Fury • Khornate ( Bloodletter • Bloodthirster) • Nurglite ( Great Unclean One • Nurgling • Plaguebearer) • Slaaneshi ( Daemonette • Keeper of Secrets) • Soul Grinder • Tzeentchian ( Gaunt Summoner • Horror of Tzeentch • Lord of Change) • VerminlordThis crude but potent ballista fires huge bolts specially designed to pierce the tough hides of giant creatures. With its Skewered rule, the bigger your target, the more wounds this vicious weapon inflicts. Get a load of these stats.

The Kruleboyz are well known for using their menageries of beasts in battle, like the Sludgeraker and Marshcrawla Sloggoth . They’re also experts at killing giant Monsters, and the Beast-skewer Killbow is their most effective ranged weapon. Found in the realm of Hysh it seems, this grants a 5+ Feel No Pain for mortal wounds for the bearer. Troggoths are already tanky so this is in line with their M.O. Battalion: Stomping Megamob

Command Ability: Oblivious to Sorcery

This isn’t a terribly long article because there just isn’t a lot here. The fluff is pretty much what you’d expect, just a bunch of dudes having fun causing mayhem, and the rules aren’t anything we haven’t seen before but they’re powerful and are new for the Gloomspite Gitz. Discussions of lists which don't have Dankhold Troggbosses as generals or all the Troggoth battleline are fine. As long as the list itself is trogg focused. Dust-Gargant • Ghurish Gargant • Mason-Gargant • Mega-Gargant • Mere-Gargant • Moss Gargant • Sky-Titan • Storm Gargant • Ulguan Gargant

Troggoths are not complex creatures, they care not for deep aspirations. They sleep in their caves and if it were up to them they’d like to keep it that way. Glogg, a particularly cunning Troggoth (by which I mean only somewhat stupid instead of very) who has, despite all odds managed to form his own Trogherd and keep it going. Most Trogherds tend to burn out after a time, once their hunger has been satiated and they return to sleep. Glogg has, somehow, kept it going though no one is sure how. Guided by the Badmoon, this particularly dangerous Trogherd travels across the Mortal Realms, seeking new strains of fungi to eat. Dankhold General or Skragrott, I really think those are the only 2 general choices for Dankhold armies. I do like this a little more than Jaws of Mork. Not for anything special about what the Glogg’s Megamob does, but Gloomspite Gitz needs more subfactions, and this is a very different playstyle from what they normally get. While traditional Gloomspite lists favor hordes of Gitz attempting to overwhelm their foes this gives more weight to a handful of big strong models. None of the features are particularly unique or clever, they’re pretty bog standard abilities like generate command abilities or a 5+ feel no pain relic. What it does do is encourage this unique playstyle by giving it much needed boons that support the strength of the troggoths. The second and most important reason is that for the first time we can now field a 100% Troggoth army and this needs to be celebrated! Aelementor ( Cloud-Spirit • Spirit of the Mountain • Spirit of the Wind) • Flamegheist • Living Land • Shadow Daemon • SpiteWe carry a complete line of every size of magnetic and non magnetic bases for Age of Sigmar. Base Sizes - Chaos As this is a bit of a unique case for the destruction forums I'm going to layout a few basic things as to what sort of lists go here and what goes in the main Gloomspite thread. Da Bad Moon gives us another blessing yet again! Not two months after the last Tome Celestial, we get another one, and for Gloomspite Gitz again! Last time it was The Jaws of Mork aimed at the popular mascot of the Gloomspites, the Squigs. This time, the other, less appreciated mascot, the Troggoths get to shine. These sentient mushrooms are beasts of destruction, focused only on eating and napping and then whatever it takes to get one of those two things. With the newest White Dwarf you can field your own squad of them for a decidedly different type of playstyle from the normal gitz lists. The plodding procession following Trugg contains all sorts of special Troggbosses which can be represented by the Traits of Trugg’s Troggs and Dankhold Detritus – that’s command traits and artefacts to you. The former can even affect Unique units, meaning Ceaseless Growth can boost Regeneration and Greater Regeneration even further on Trugg, making him near impossible to put down.



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