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Tomb Raider (Xbox 360)

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Although the tagline " A Survivor is Born" and the hashtag " #reborn" have been used to promote the game, its actual title is simply: TOMB RAIDER. Gibson, Ellie (24 February 2013). "Tomb Raider review". Eurogamer. Archived from the original on 20 April 2013 . Retrieved 27 February 2013. Lara Croft: Tomb Raider – The Cradle of Life". Rotten Tomatoes. Fandango Media . Retrieved October 6, 2021. Promotional album released on a bonus DVD with Tomb Raider: The Angel of Darkness in 2002 and as a standalone CD album in 2003. Wadsworth, Kyle. "One Million Playing Tomb Raider Two Days After Launch". Game Informer. Archived from the original on 30 April 2013 . Retrieved 9 March 2013.

Splechta, Mike (4 March 2013). "Review: Tomb Raider is a fantastic start to a bold, new direction for the franchise". GameZone. Archived from the original on 21 February 2014 . Retrieved 3 February 2014. A remake of the original Tomb Raider title from 1996, this game again sees Lara questing to find the Scion of Atlantis. With redesigned puzzles and physics, there was a shift from item collection and pulling switches (both prevalent in the original title), to physics-based puzzles and environmental set pieces.

Crystal Dynamics. "Tomb Raider". Tomb Raider. Archived from the original on 20 December 2016 . Retrieved 1 February 2017.

Tilley, Steve (13 February 2015). "Rise of the Tomb Raider preview: Behind the scenes with Lara Croft's next adventure". Toronto Sun. Archived from the original on 20 May 2022 . Retrieved 11 November 2023. GfK Games Chart (Week 10 - Norway)". GfK. Archived from the original on 22 June 2011 . Retrieved 18 March 2013. In the third mainline installment of the original saga, Lara sets out to find the Infada Stone, one of four crystalline artefacts crafted thousands of years ago from the remnants of a meteorite. Realising the nefarious Dr. Willard is aiming to use the statues to speed up the evolutionary process; she sets out to find the remaining three artefacts before the entire planet is mutated.

After the release of The Angel of Darkness in 2003, Core Design continued working on the franchise for another three years, but both of the projects under development in that period were cancelled. A sequel titled The Lost Dominion was undergoing preliminary development that year, but the negative reception of The Angel of Darkness caused it and a wider trilogy to be scrapped. [9] [50] With Eidos's approval, Core Design then began development of an updated edition of the first game for the PSP called Tomb Raider: 10th Anniversary in late 2005, with a projected release date of Christmas 2006. Development continued while other Core Design staff were working on the platformer Free Running. When Core Design was sold to Rebellion Developments in June 2006, [51] Eidos requested the project's cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise. [52] [53] An Indiana Jones "reskin" of the game was never completed, and Free Running was ultimately the studio's final title in 2007. Core Design—by then named Rebellion Derby—shut down in 2010. A January 2006 build of 10th Anniversary was leaked online in 2020, and remains available on the Internet Archive. [54] [55] [56]

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