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Games Workshop - Kill Team: Octarius (2021 Starter Set)

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As the box contains two sets with different backings it allows two players to have access to these cards. All in all, though, these are some seriously impressive miniatures: oozing with character and rife with detail, they have broken into my all-time favourites list.

page Kill Team Core Book: Learn your way around the brand new Kill Team with this tome of clear, concise rules for matched play, open play, and narrative play missions. And yeah, whilst I think the Kill Team: Octarius box, as an isolated release, is absolutely smashing, I am concerned what the wider changes to the new edition of Kill Team mean for players. And because you can only take one or two types of Fire Team in your army, it’s not like you can even spice things up by chopping and changing models for extra abilities. The terrain represents the sorts of environments commonly found throughout the Octarius sector, and presents new challenges for even the most experienced Kill Team commanders.Unlike games of 40K, in the new edition of Kill Team matches have three phases: Initiative, Strategic and Firefight. Like with the quests in Age of Sigmar, Spec Ops also features some overarching objectives that will take several games to achieve, but earn you upgrades, equipment, experience and other benefits for finishing them. I think I’d still recommend saving your pennies to see if there is a future boxed release for your favourite faction, though. Edit: Wow thanks guys, this hobby is super confusing when first starting out and you've helped a lot! No, thanks to those Fire Team rules, you’ll probably have to use either the Kill Team provided in the actual launch box, or bite the bullet and commit to the dull Fire Team selection rules which let you play models from only one or two units.

What’s more, this launch will be followed up by major releases every quarter, including new models, killzones, and settings, and you may even see detailed rules for other factions elsewhere. Combined, these issues have stoked up the (always smouldering) fires of fan anger about how GW packages out rules content. But, for my part, as a Kill Team newbie, I found it refreshing to have everything required for a proper, furnished battle board right there in the starter box – as opposed to getting a boatload of brand new minis, only to have to do battle across bare, arid dining-room table, with only teapots and pepper grinders for cover.Also included in the box is a full supplement about the Octarius system – we see a lore section giving us the story so far about Octarian War that I believe we will see play out over the next few months in 40k supplements – Essentially, Inquisitor Kryptman had the idea that the best way to deal with the Orks and Tyranids in that region of space was to draw a hive fleet towards Ork inhabited planets – the plan being that they would destroy each other and thus save humanity.

What’s nice is that in addition to all the generic secondaries in the card pack there are also unique ones tied to each faction giving you something that works towards that factions play style in a similar way to how 40k objectives work.In the previous edition, each individual model had a points cost, and Kill Teams could mix and match models fairly freely, within a given points budget. If you’re an avid Kill Teamer, I can’t imagine how gutting it may well be to have to sit by as months roll on, waiting for an announcement for new rules for your favourite Kill Team faction. I’m not a particularly huge Greenskins stan, but, in the personality stakes, the greenskins blow the kriegers out of the water here, with an endlessly lip-curling smorgasbord of chunky weaponry, big yellin’ faces, and scrapyard couture that you can’t help but love. By contrast, in the new Kill Team: Compendium – where points costs have been axed, in favour of picking models from pre-structured quotas – most of the various factions’ listed Fireteam options can only have one type of model in them. As a few other reviewers (including everyone’s favourite soothing-voiced nerdy YouTube uncle, Tabletop Minions’ Atom Smasher), have remarked, the list-building rules in the Compendium not only appear pretty light on Abilities and Unique Actions (which help give distinct, meaningful in-game roles to the various different operators), but also leave many factions very limited in the variety of models they can field at once.

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